AI Insights · Timothy · January 2022
Top 5 Boxing Games on Android in Kenya: Q4 2021 Performance
Discover how the top 5 boxing games performed on the Android platform in Kenya during Q4 2021, with insights into downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 boxing games on the Android platform in Kenya showed diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared.
Real Boxing 2 from Vivid Games S.A. saw fluctuations in its key metrics. Weekly downloads hovered around 100, peaking at 134 in early October and ending the quarter with 110. Revenue showed a mixed trend, with a notable peak of $18 in early November and a few weeks of negligible earnings towards the end of the year. Active users started at 271 and gradually declined to 242 by the end of December.
WWE Mayhem by Reliance Games experienced significant growth in downloads, starting at 89 and reaching 261 in the week before Christmas. Revenue saw a peak of $26 in early November, followed by a steady decline to zero by the end of the year. Active users showed a strong upward trend from 131 at the beginning of the quarter to 367 by the end.
Wrestling Revolution 3D by MDickie maintained a robust download rate, starting at 1972 and peaking at 3019 in the week before Christmas. Revenue was minimal, with occasional peaks of $14 and $13 in late September and November, respectively. Active users consistently increased, starting at 3014 and ending the quarter at 4233.
Real Boxing – Fighting Game, another title from Vivid Games S.A., had a steady download trend, beginning at 248 and ending with 170 downloads. Revenue remained low, with occasional small peaks, such as $12 in late September and $8 in the last week of December. Active users fluctuated but stayed relatively stable, starting at 686 and ending at 633.
Slap Kings from Lion Studios showed a strong increase in downloads towards the end of the quarter, starting at 576 and reaching 1139 in the last week of December. Revenue saw minor peaks, with $9 in late November and early December and $12 in the last week of December. Active users followed an upward trajectory, starting at 3798 and peaking at 5497 by the end of the year.
These insights are based on data provided by Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.